Created Monday 26 May 2014
A line of 'save or suck' spells for disabling armoured combatants.
Transmutation
Wiz/Sor 1
Components: VSM
Casting time: 1 std. action
Range: Close
Effect: Ray
Duration: 1 minute
Saving Throw: None
Spell Resistance: Yes
You blast your armoured foe with a beam of brown light. Suddenly, she finds her armour stiff and restrictive...
You must target a creature who is wearing armour. On a successful ranged touch attack, the target's armour stiffens. The target creature suffers the following penalties:
The target can attempt to break the effect using a Strength check (DC 15 + caster level.) Doing so requires a full round action.
Material component: A pinch of gelatine.
Transmutation
Wiz/Sor 2
Components: VSM
Casting time: 1 std. action
Range: Close
Effect: Ray
Duration: 1 minute
Saving Throw: None
Spell Resistance: Yes
You must target a creature who is wearing armour. On a successful ranged touch attack, the target's armour stiffens. The target creature suffers the following penalties:
The target can attempt to break the effect using a Strength check (DC 15 + caster level.) Doing so requires a full round action.
Material component: A small bone.
Transmutation
Wiz/Sor 3
Components: VSM
Casting time: 1 std. action
Range: Close
Effect: Ray
Duration: 1 minute
Saving Throw: None
Spell Resistance: Yes
You must target a creature who is wearing armour. On a successful ranged touch attack, the target's armour stiffens. The target creature suffers the following penalties:
The target can attempt to break the effect using a Strength check (DC 15 + caster level.) Doing so requires a standard round action.
Material component: A teaspoon of cement.
Transmutation
Wiz/Sor 4
Components: VSM
Casting time: 1 std. action
Range: Close
Effect: Ray
Duration: 1 minute
Saving Throw: None
Spell Resistance: Yes
You must target a creature who is wearing armour. On a successful ranged touch attack, the target's armour stiffens. The target creature suffers the following penalties:
The target can attempt to break the effect using a Strength check (DC 15 + caster level.) Doing so requires a standard round action.
Material component: A small blue lozenge.
2014-05-26
First revision.