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Morrowind DnD 3.5 - penwatch.net

Soul Trap

Created Sunday 01 June 2014

The Soul Trap line of spells is available to all "full time" spellcasters, i.e. wizards, sorcerors, clerics, druids, and bards, but not paladins or rangers.

If your class is other than Wiz/Sor/Clr/Drd/Brd, check with the DM to see if you have access to the Soul Trap spells (most classes do.)

Petty Soul Trap

Necromancy
Wiz/Sor/Clr/Drd/Brd 1
Casting Time: 1 full round action
Components: V, S, F (An empty soul gem)
Range: Close
Target: One creature
Duration: 1 round per level
Save: Will negates
Spell resistance: Yes

You set up up a magical "funnel" to trap a dying creature's soul.

If the affected creature dies while under the effect of the Soul Trap spell, their soul is trapped in the soul gem used as the focus.

A creature of CR 6 or less always fails the Will save.

Lesser Soul Trap

Necromancy
Wiz/Sor/Clr/Drd/Brd 3
Casting Time: 1 full round action
Components: V, S, F (An empty soul gem)
Range: Close
Target: One creature
Duration: 1 round per level
Save: Will negates
Spell resistance: Yes

You set up up a magical "funnel" to trap a dying creature's soul.

If the affected creature dies while under the effect of the Soul Trap spell, their soul is trapped in the soul gem used as the focus.

A creature of CR 10 or less always fails the Will save.

Common Soul Trap

Necromancy
Wiz/Sor/Clr/Drd/Brd 5
Casting Time: 1 full round action
Components: V, S, F (An empty soul gem)
Range: Close
Target: One creature
Duration: 1 round per level
Save: Will negates
Spell resistance: Yes

You set up up a magical "funnel" to trap a dying creature's soul.

If the affected creature dies while under the effect of the Soul Trap spell, their soul is trapped in the soul gem used as the focus.

A creature of CR 14 or less always fails the Will save.

Greater Soul Trap

Necromancy
Wiz/Sor/Clr/Drd/Brd 7
Casting Time: 1 full round action
Components: V, S, F (An empty soul gem)
Range: Close
Target: One creature
Duration: 1 round per level
Save: Will negates
Spell resistance: Yes

You set up up a magical "funnel" to trap a dying creature's soul.

If the affected creature dies while under the effect of the Soul Trap spell, their soul is trapped in the soul gem used as the focus.

A creature of CR 18 or less always fails the Will save.

Grand Soul Trap

Necromancy
Wiz/Sor/Clr/Drd/Brd 9
Casting Time: 1 full round action
Components: V, S, F (An empty soul gem)
Range: Close
Target: One creature
Duration: 1 round per level
Save: Will negates
Spell resistance: Yes

You set up up a magical "funnel" to trap a dying creature's soul.

If the affected creature dies while under the effect of the Soul Trap spell, their soul is trapped in the soul gem used as the focus.

A creature of CR 22 or less always fails the Will save.

Revision Log

2014-06-01
First revision.




Backlinks: Enchanting New Spells