Created Saturday 07 June 2014
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You must eat a meal at least once every 24 hours, or you will be fatigued. If you don't eat for 48 hours, you are exhausted. Every day after that you suffer one point of CON damage until you eventually die.
Food is available from inns and other establishments in all towns. Eating food may grant you some minor bonuses for the day.
Overeating: You can eat up to three meals a day. If you eat more than three meals in a day, you are sickened for a day. If you eat more than 6 meals, you are nauseated for a day.
You can cook meals based on a variety of ingredients you find in the game world. You will need some cooking equipment, and a collection of edible, nutritious, and somewhat appetising ingredients.
Cooking is done using a Craft (cooking) check. Success means the food is acceptable. Failure means the food is ruined and inedible.
The DC of the Craft (cooking) check is based on the expense of the ingredients involved, with more expensive ingredients being more difficult to cook properly.
If you don't have any cooking equipment, you can improvise using a helmet as a pot, your dagger as a knife, and so on.
A basic set of cooking equipment (pot, frypan, mixing bowl, knife, chopping board) costs 1 gp, weighs 5 lb, and grants +1 to Craft (cooking) checks.
A more comprehensive set of cooking equipment (a few sizes of pots and pans, a collection of different knives, etc.) costs 10 gp, weighs 10 lb, and grants +2 to Craft (cooking) checks.
A full set of kitchen equipment (pots and pans of all sizes, full set of chef's knives, large collection of special kitchen gadgets, a literal kitchen sink) costs 200 gp, weighs 100lb, and grants +4 to Craft (cooking) checks.
Without a heat source, it is only possible to eat food that can be eaten cold and without cooking.
The minimum requirement for cooking is an open fire.
Using a stove (a 1 gp, 100 lb item) grants a +1 to Craft (cooking) checks.
Using a stove with an oven (a 2 gp, 200 lb item) grants a +2 to Craft (cooking) checks.
The "worth" of a meal is its cost in ingredients, per serving.
Pauper's food
Meals worth 1 cp or less per serving.
Example: Plain saltrice porridge.
Craft check DC 0. The only way to screw these meals up is by burning them.
No food benefit (apart from not starving.)
Commoner's food
Meals worth 5 cp or less per serving.
Example: Saltrice porridge with kwama egg.
Craft check DC 5.
Food benefit: on a roll of 20. (5% chance.)
Middle-class food
Meals worth 5 sp or less per serving.
Example: Kwama egg, crab meat and scuttle pie.
Craft check DC 10.
Food benefit: on a roll of 19-20. (10% chance.)
Noble's food
Meals worth 5gp or less per serving.
Craft check DC 15.
Food benefit: on a roll of 17-20. (20% chance.)
King's food
Meals worth more than 5gp per serving.
Craft check DC 20.
Food benefit: on a roll of 13-20. (40% chance.)
Food benefits are rolled off the following table. Bonuses last for one day.
1-5 +1 temporary HP.
6-7 +1 will save.
8-9 +1 fort save.
10-12 +1 reflex save.
13-14 +1 initiative.
15 +1 all STR-based checks.
16 +1 all DEX-based checks.
17 +1 all CON-based checks.
18 +1 all INT-based checks.
19 +1 all WIS-based checks.
20 +1 all CHA-based checks.
All "X"-based checks includes any d20 roll that includes an ability modifier, such as saves, attack rolls (STR or DEX), skill checks, and so on.
All bonuses are morale bonuses and do not stack with other morale bonuses, including those from bardsong, consumption of multiple meals, or spells such as Aid.
2014-06-13
First revision.